Ah, Project. You're like the cockroach of skin lines. For better or worse, you're always around. Why I remember the days when Project was just a neat skin Yasuo got one time, and now it feels like every champion is getting a Project skin ASAP before the cyberpunk aesthetic goes out of fashion. Yeah, by now the Project universe feels oversaturated with now 23 SKINS in it. And by now I've grown a bit bored of it. But at least these skins are some of the best Project skins we've gotten in a while, if nothing else simply because so many predictable and popular champions are out of the way now that they're having to get more creative with it.
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Senna is probably the most predictable of the bunch, ghostly powers, and being part of a pair with Lucian getting turned into a cybernetic sleuth type character was a shoe-in for her, but they did some neat things with her design. While she's yet another lady with not helmet on, there is of course how well her cannon translates into a huge sci-fi gun. I also like the purple trails to be there in place of her ghostly powers. Also, it's fun that the ghouls that pop out of dead units for her passive are presented like "data" for her to extract!
Varus once again proving gays cannot sit normally.
Varus on the other hand is the one I'm the least impressed by. While on a conceptual level, Varus definitely fits this Cyberpunk universe with how he has two human consciousnesses trapped in a single vessel. It's a shame he doesn't have the voiceover to reflect that, so it just ends up falling flat. Whoops! Design-wise though, he's not blowing me away or anything. The scarf is a neat addition I guess.
Robot dystopia and Sylus STILL refuses to put on a shirt.
Dangerously close to looking like a Leona skin
The man behind the slaughter
He's also another non-human champion to have gotten a human iteration and-- oh, phew, it's not another twinkie pretty boy. I know these "human forms" aren't canon to Runeterra itself but it still feels like you're setting the precedent for what these characters like Renekton looked like when they were still human. To add to this concept though, this is his "resting" pose, as in out of combat. When he gets near an enemy champion, his whole helmet forms the crocodile mouth as seen in the splash art, and that's pretty dang neat. His ultimate also brings up a proper HUD complete with a timer for how long his ult lasts and a Fury meter on the side.
I, for one, accept our armored cyber-rabbit overlords.
And finally, there's Mordekaiser. While sheer model-wise he feels just a little out of place, only really fitting in cause Morde's design translates well into being turned into a robot. But turning Mordekaiser, the evil death-realm-conquering revenant, into a virus that's implanted a bit of himself into all of technology is pretty brilliant. Though I'm a little less certain on him existing in a setting that already had a villain in the Project itself, being an authoritarian police state that many are trying to rebel against to put an end to their over-encompassing rule. Feels like they're undermined a bit when this guy comes along and says he's just gonna enslave humanity himself like a more cartoonish bad guy.
That said, Morde picked up one of the coolest dang effects in the whole game, with his death realm arena ultimate teleporting him and his opponent to the city within the Project setting itself.
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